I’ve added fullscreen anti-aliasing support to SabreGL, unfortunately with my current setup I can’t actually test it. I’ve also been doing more work integrating the new 3DS code so animation speeds are handled now. I still need to sort out interpolation for the 3DS models (already works fine for MD2 models). Also made some changes to take more notice of specular and diffuse information in 3DS materials (not actual specular maps yet though).
I’ve gone one better than a screenshot this time, you can now see a video of an animated 3DS model.