Michael Sheldon's ogre3d Stuff

Michael Sheldon (mike at mikeasoft dot com)

February 28, 2013

Ogre3D on Jolla’s SailfishOS
Mike @ 9:26 pm

I spent a bit of time hacking around with the Sailfish SDK and managed to get a rough port of Ogre3D working:

Video of Ogre3D running under Sailfish

This is running within the emulator using the Mesa LLVM OpenGL ES 2.0 implementation, so naturally I won’t be able to say for certain if a port is possible for actual phones running Sailfish until I get my hands on some hardware, but it seems hopeful.


May 16, 2012

Those Funny Funguloids
Mike @ 12:23 pm

Overview

Recently I’ve spent a little time getting the Ogre3D engine into a state where it’ll work on the Nokia N9 and N950 MeeGo phones.

To test the port out a bit more extensively I decided it’d be a good idea to try porting an existing game, at which point rzr suggested Those Funny Funguloids. So after a fair amount of hacking to make it compatible with my version of Ogre and to make the controls work reasonably on a touch screen device I have a playable version.

The aim of the game is to collect mushrooms (…IN SPACE), and bring them back to your base without running into any asteroids. Only mushrooms of the same colour as your base are added to your score and your base changes colour each level (but you can hang on to mushrooms between levels and score them later). The controls are fairly simple, touch the left side of the screen to turn left, the right side to turn right and the middle to start moving.

When I have a bit more time I’ll see about writing a little tutorial on making use of my modified version of Ogre3D to create 3D applications and games in a way that’s easy to distribute.

Screenshots


Funguloids menu screenFunguloids menu screen

Video


Video of gameplay

Download

funguloids_1.0.6-4_armel.deb

Source

Modified version of Funguloids 1.06
Modified version of Ogre 1.7.4


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