Michael Sheldon's Stuff

Michael Sheldon (mike at mikeasoft dot com)

May 24, 2007

Every time a bug goes unreported in Jokosher…
Mike @ 7:19 am

Jono Bacon kills a kitten.

Which is to say, Jokosher 0.9 has now been released and we’d really love anyone with some spare time to have a go at testing it and report any bugs. We’d like 1.0 to be a really polished release which works correctly for just about everybody, and for that to happen we need as much testing done as possible. Bugs can be reported here: https://launchpad.net/jokosher/+filebug


May 7, 2007

Jokosher SoC
Mike @ 8:50 pm

I’ve begun work on my Summer of Code project for Jokosher. My task is to integrate VoIP facilities, making it possible for people to treat their contacts as if they were just another instrument. Hopefully making life simpler for podcasters interviewing guests, or for podcasts who’s presenters are all remote.

To start with I’ve been creating python bindings for libempathy and libempathy-gtk. The initial use of these libraries is for the accounts dialog, so that Jokosher can share the same accounts dialog (and actual accounts) as any other libempathy based applications. The bindings currently wrap approximately 75% of libempathy’s functions, which is far more than I need myself, but I’d like to try and make the bindings as complete as possible so that they can help other GNOME developers wanting to make use of VoIP functionality.

Here’s a quick screenshot of Jokosher displaying the libempathy-gtk accounts dialog. There’s still some bugs to work through, but things are starting to pick up momentum :).

Jokosher Network Instrument Accounts


May 5, 2007

Speaking At LUGRadio Live ’07
Mike @ 7:02 pm

The schedule for LUGRadio Live ’07 has now been announced and it looks like I’ll be giving my talk at 2:00pm on Saturday, just after lunch. I’ll be discussing a little project I’ve been working on for a while called SabreGL; this is an attempt to bring the easy 3D game creation offered by proprietary products such as DarkBASIC and Blitz3D to the Free software world.

SabreGL’s still a long way from being perfect, but I think LUGRadio Live will be a good chance to introduce it to the world and get a little feedback on how people would like to see it grow.

I’m hoping to be able to show off SabreGL’s current features by hacking together a small LUGRadio themed game, I shan’t be revealing the full details of this before my talk, but to whet your appetite here’s a little screenshot:

LUGRadio 3D

(Yes, I know they look slightly like zombies, I suck at texturing ;)).

I’m looking forward to meeting up with various of the #lugradio denizens again, although I’m a tad worried that since I’m on at the same time as The Angriest Man In The Universe some of my potential audience may be too intimidated to turn up to my talk ;).


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